Sách Light: Science & Magic

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    Photographic lighting is a topic that will never go out of style, no matter how sophisticated cameras and other technology get. Even with the most high-tech gear, photographers still need to put a lot of thought and vision into lighting their photographs in order to get great results. This Mã skill has the power to
    dramatically and quickly improve photographs.

    Light: Science & Magic provides you with a comprehensive theory of the nature and principles of light, with examples and instructions for practical application. Featuring photographs, diagrams, and step-by-step instructions, this book speaks to photographers of varying levels. It provides invaluable information on how to light the most difficult subjects, such as surfaces, metal, glass, liquids, extremes (black-on-black and white-on-white), and portraits.


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    This new edition includes:
    • All new chapter entitled “Setting Up Your First Studio”
    • A re-vamped and expanded chapter 8, “Making Portraits”
    • New appendix of reliable photo gear sources
    • Over 100 new photographs and informational sidebars
    • Updated information about advances in flash equipment, LED panels, and fluorescent lights

    Styles of lighting continue to change, but the nature of light will always remain the same. Once photographers understand the basic physics of lighting, they can apply that knowledge to a broad range of photographic styles.

    Fil Hunter was a highly respected commercial photographer specializing in still life and special effects photographs for advertising and editorial illustration. During a career spanning over three decades, he worked for such clients as America Online (AOL), US News, Time-Life Books, Life Magazine (27 covers),
    the National Science Foundation, and National Geographic. He taught photography at university level and served as technical consultant on a number of photographic publications. Mr. Hunter won the Virginia Professional Photographer’s Grand Photographic Award three times.

    Steven Biver has over twenty years of experience as a commercial photographer specializing in portraits, still life, photomontage, and digital manipulation. His client list includes Johnson & Johnson, USDA, William & Mary College, Condé Nast, and IBM.

    He has been honored with awards from Communication Arts, Graphis, HOW Magazine, and Adobe, who have also included his work on a Photoshop ‘extras’ disc to inspire other photographers.

    He is also the co-author of FACES: Photography and the Art of Portraiture, another Focal Press publication.

    Paul Fuqua has worked as an editorial and wildlife photographer for more than thirty-five years. He started his own production company in 1970 and is dedicated to teaching through the use of visuals. Paul has written and produced educational and training material in a variety of fields including law, public safety, history, science, and the environment. For the last ten years he has produced educational material dealing with the natural sciences and the need for global habitat stewardship. Paul is also a co-author of
    FACES: Photography and the Art of Portraiture for Focal Press

    Table of Contents
    Dedication v
    Special Thanks xvii
    Introduction 1
    Chapter 1
    Light: the Beginning 5
    Lighting Is the Language of Photography 6
    What Are the “Principles”? 6
    Why Are the Principles Important? 8
    How Did We Choose the Examples for This
    Book? 9
    To Do or Not to Do? 10
    What Kind of Camera Do I Need? 12
    A Word of Caution 13
    What Lighting Equipment Do I Need? 16
    What Else Do I Need to Know to Use This Book? 17
    What Is the “Magic” Part of This Book? 18
    Chapter 2
    Light: the Raw Material of Photography 21
    What is Light? 22
    How Photographers Describe Light 26
    Brightness 27
    Color 27
    Contrast 29
    “Light” Versus “Lighting” 33
    How the Subject Affects Lighting 36
    Transmission 36
    TABLE OF CONTENTS
    viii
    “Direct” Versus “Diffuse” Transmission 39
    Absorption 40
    Reflection 41
    Chapter 3
    The Management of Reflection and the Family of
    Angles 43
    Types of Reflections 44
    Diffuse Reflections 45
    The Inverse Square Law 49
    Direct Reflections 50
    The Family of Angles 54
    Polarized Direct Reflection 55
    Is It Polarized Reflection or Ordinary Direct
    Reflection? 60
    Turning Ordinary Direct Reflection into Polarized
    Reflection 62
    Applying the Theory 63
    Chapter 4
    Surface Appearances 65
    Photographer as an Editor 66
    Capitalizing on Diffuse Reflections 67
    The Angle of Light 68
    The Success and Failure of the General Rule 73
    The Distance of Light 75
    Doing the Impossible 78
    Using Diffuse Reflection and Shadow to Reveal
    Texture 83
    Capitalizing on Direct Reflections 85
    Complex Surfaces 89
    TABLE OF CONTENTS
    ix
    Chapter 5
    Revealing Shape and Contour 95
    Depth Clues 97
    Perspective Distortion 98
    Distortion as a Clue to Depth 99
    Manipulating Distortion 100
    Tonal Variation 102
    The Size of the Light 103
    Large Lights Versus Small Lights 104
    Distance from the Subject 105
    The Direction of the Light 107
    Light on the Side 108
    Light above the Subject 110
    Fill Light 112
    Adding Depth to the Background 116
    How Much Tonal Variation is Ideal? 120
    Photographing Cylinders: Increasing Tonal
    Variation 120
    The Glossy Box 123
    Use a Dark- to Medium-toned Background 124
    Eliminate Direct Reflection from the Box Top 125
    Move the Light Source toward the Camera 126
    Raise or Lower the Camera 126
    Use Falloff 127
    Eliminate Direct Reflection from the Box’s
    Sides 128
    Put a Black Card on the Tabletop 128
    Tip the Box 129
    Use a Longer Lens 129
    Finish with Other Resources 129
    Try a Polarizer 130
    TABLE OF CONTENTS
    x
    Use Dulling Spray 131
    Use Direct Reflection 131
    Chapter 6
    Metal 133
    Flat Metal 134
    Bright or Dark? 136
    Finding the Family of Angles 136
    Position a White Target Where You Think the
    Family of Angles Will Be 137
    Place a Test Light at the Camera Lens 137
    Aim the Test Light 138
    Study the Position and Shape of the Area Marked
    on the Test Surface 139
    Lighting the Metal 140
    Keeping the Metal Bright 140
    What Is a “Normal” Exposure for Metal? 144
    Keeping the Metal Dark 145
    The Elegant Compromise 149
    Controlling the Effective Size of the Light 152
    Keeping the Metal Square 157
    Use a View Camera or Perspective Control Lens 157
    Aim the Camera through a Hole in the Light
    Source 158
    Photograph the Metal at an Angle 160
    Retouch the Reflection 160
    Metal Boxes 160
    A Light Background 163
    A Transparent Background 164
    A Glossy Background 167
    Round Metal 169
    TABLE OF CONTENTS
    xi
    Camouflage 171
    Keeping the Light Off the Camera 171
    Using a Tent 172
    Other Resources 174
    Polarizing Filters 175
    Black Magic 175
    Dulling Spray 176
    Where Else Do These Techniques Apply? 176
    Chapter 7
    The Case of the Disappearing Glass 179
    Principles 179
    Problems 180
    Solutions 180
    Two Attractive Opposites 182
    Bright-field Lighting 182
    Choose the Background 184
    Position the Light 184
    Position the Camera 185
    Position the Subject and Focus the Camera 186
    Shoot the Picture 186
    Dark-field Lighting 188
    Set Up a Large Light Source 189
    Set Up a Dark Background Smaller Than the
    Light Source 190
    Position the Camera 191
    Position the Subject and Focus the Camera 192
    Shoot the Picture 192
    The Best of Both Worlds 193
    Some Finishing Touches 194
    Defining the Surface of Glassware 195
    TABLE OF CONTENTS
    xii
    Illuminating the Background 199
    Minimizing the Horizon 200
    Stopping Flare 203
    Eliminating Extraneous Reflections 204
    Complications from Nonglass Subjects 205
    Liquids in Glass 205
    Liquid as a Lens 206
    Keeping True Color 208
    Secondary Opaque Subjects 211
    Recognizing the Principal Subject 212
    Chapter 8
    Making Portraits 215
    The Single-light Portrait Set-up 216
    The Basic Set-up 216
    Light Size 218
    Skin Texture 219
    Where to Put the Main Light 220
    The Mã Triangle 221
    Mã Triangle Too Large: Main Light Too Near
    the Camera 222
    Mã Triangle Too Low: Main Light Too High 223
    Mã Triangle Too Narrow: Main Light Too Far
    to Side 224
    Left Side? Right Side? 225
    Broad Lighting or Short Lighting? 225
    Eyeglasses 227
    Additional Lights 228
    Fill Lights 229
    Reflector Cards as Fill Lights 232
    Background Lights 234
    TABLE OF CONTENTS
    xiii
    Hair Lights 236
    Kickers 238
    Rim Lights 241
    Mood and Mã 242
    Low-Mã Lighting 243
    High-Mã Lighting 244
    Staying in Mã 247
    Dark Skin 247
    The Unfocused Spot 249
    Using Colored Gels 254
    Chapter 9
    The Extremes 257
    The Characteristic Curve 258
    The Perfect “Curve” 258
    A “Bad” Camera 261
    Overexposure 263
    Underexposure 265
    Using Every Resource 270
    White-on-White 270
    Exposing White-on-White Scenes 271
    Lighting White-on-White Scenes 274
    Subject and Background 275
    Using an Opaque White Background 276
    Light the Subject from Above 277
    Use a Gobo Above the Subject 278
    Add Dimension 281
    Using a Translucent White Background 282
    Using a Mirror Background 286
    In Any Case, Keep the Background Small 287
    Black-on-Black 288
    TABLE OF CONTENTS
    xiv
    Exposing Black-on-Black Scenes 289
    Lighting Black-on-Black Scenes 290
    Subject and Background 291
    Using an Opaque Black Background 293
    Using a Glossy Black Surface 296
    Keeping the Subject Away from the
    Background 297
    Histograms 299
    Preventing Problems 301
    Overmanipulation 303
    Curves 305
    New Principles 306
    Chapter 10
    Traveling Light 309
    The Lights We Use 310
    Heavy-duty Portable Strobes 310
    “Hot-shoe” Flashes 311
    LED Panels 312
    Getting the Exposure Right 313
    Letting Your Flash Do the Figuring 314
    Using a Meter 314
    Meters and LEDs 315
    Getting More Light 315
    Multiple, or “Ganged”, Flashes 316
    Battery Packs 318
    Flash Extenders 318
    Getting Better-quality Light 319
    The Problems 319
    Take It Off 320
    Bouncing From Hard To Soft 321
    TABLE OF CONTENTS
    xv
    The Omni-Bounce—A Big Help For a Little
    Money 323
    “Raccoon Eyes” 324
    Feathering Your Light 326
    Forcing the Shadow 328
    Lights of Different Colors 329
    Why Is the Color of the Light Important? 330
    Tungsten 330
    Daylight 331
    Nonstandard Light Sources 331
    Do the Colors Mix? 334
    The Remedies 337
    Correcting Mixed Colors 337
    Correcting Unmixed Colors 338
    Filtering Daylight 339
    Correcting Errors in Reproduction 340
    Lights of Different Duration 340
    Different Approaches 342
    Other Useful Gear 348
    Chapter 11
    Setting Up Your First Studio 353
    Lights: An Early Issue 354
    Getting Your Lights Right 356
    What Kind of Lights? 356
    Flash 357
    Continuous Lights 358
    How Many Lights? 359
    Light Stands 359
    Booms 361
    Light Modifiers—Which Do I Need? 361
    TABLE OF CONTENTS
    xvi
    Diffusers 362
    Reflectors 363
    Snoots and Grids 364
    Gobos and Flags 364
    Backgrounds 365
    Computers and Associated Gear 366
    Miscellaneous Equipment 367
    What Sort of Space? 368
    Appendix: Reliable Suppliers 372
    Index 37


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